Monday, January 28, 2008

creature updated*

*edit- So i consider this finished as is, i'm pretty sure if i don't decide to stop it here, there still plenty of room for improvement. but then its stuck at 4 millions polys in mudbox and i don;t like the way zbrush work flow, so i stop it here, consider it finished.

Wednesday, January 23, 2008

First Post for 2008

One creature I have been working on, its work in progress kind of thing. base mesh is done in maya and hi-res sculpting is currently in Mudbox. Creature is inspired by a concept by Ryan at